Cirulli's README for 2048 cites another 1024 clone as influence: the homonymous but slightly different in terms of mechanics 2048 by Saming. Developed by Veewo Studio, 1024 is itself a clone of Threes, with its App Store description once reading "no need to pay for Threes". He described it as being "conceptually similar" to the recently released iOS game Threes, and a clone of another game, 1024. "It was a way to pass the time", he said. Nineteen-year-old Gabriele Cirulli created the game in a single weekend as a test to see if he could program a game from scratch. Strategies in 2048 include keeping the largest tiles in a specific corner and to keep that tile in that corner and to fill the specified row with the largest numbers. When the player has no legal moves (there are no empty spaces and no adjacent tiles with the same value), the game ends. Players can continue beyond that to reach higher scores. The game is won when a tile with a value of 2048 appears on the board. The user's score starts at zero, and is increased whenever two tiles combine, by the value of the new tile. A scoreboard on the upper-right keeps track of the user's score. If all four spaces in a row or column are filled with tiles of the same value, a move parallel to that row/column will combine the first two and last two. If a move causes three consecutive tiles of the same value to slide together, only the two tiles farthest along the direction of motion will combine. Higher-scoring tiles emit a soft glow the largest possible tile is 131,072. The resulting tile cannot merge with another tile again in the same move. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. The 2048 tile is in the bottom-right corner.Ģ048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. The game received generally positive reviews from critics, with it being described as "viral" and "addictive". The release of 2048 resulted in the rapid appearance of many similar games, akin to the flood of Flappy Bird variations from 2013. Cirulli himself described 2048 as being "conceptually similar" to Threes. Versions for iOS and Android followed in May 2014.Ģ048 was intended to be an improved version of two other games, both of which were clones of the iOS game Threes released a month earlier. It was originally written in JavaScript and CSS over a weekend, and released on 9 March 2014 as free and open-source software subject to the MIT License. The objective of the game is to slide numbered tiles on a grid to combine them to create a tile with the number 2048 however, one can continue to play the game after reaching the goal, creating tiles with larger numbers. Web browser, iOS, Nintendo 3DS, Android, Apple TV, KaiOS, TeslatariĢ048 is a single-player sliding tile puzzle video game written by Italian web developer Gabriele Cirulli and published on GitHub.
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